It still feels like playing a human is a bit of a handicap given they don't have darkvision, and there are so many unlit areas in Solasta's campaign. (If you install both mods, humans will start with two feats.) SolastaEnhancedVision
If you want every species to start with a feat, Level 1 Feat All Races (opens in new tab) makes that possible. A lot of D&D players prefer the rules for playing a 'variant human', which gives you options for personalizing what you're good at and lets you choose a feat at level one. Roll up a human character in Solasta and you'll get the default version from the Player's Handbook. However, Solasta ties its crafting system to the proficiencies determined by your choice of class and background, and if you don't want to risk missing out on one-or not having anyone who can pick locks because you don't happen to have a rogue or low-life-this mod lets you choose which proficiencies and bonus skills you start with no matter your background. A paladin with the spy background feels quite different to one with the acolyte background. One of the neat things about 5th edition D&D is that characters aren't just defined by class, but also have a background that suggests a life outside that role.